![]() I’ll firstly list what each bonus specifically affects: It should also affect Bad Neighbor and God’s Own Sling. Trebuchets +30% accuracy: same as Kataparuto. Zealotry: should also affect the Camel heroes Saladin, Babur and Musa ibn Nusayr.Ĭamel units +10 hit points: same as above.Ītlatl: the tech says it works on Skirmishers while also working on Genitours, so it should also affect the Genitour hero unit Tariq ibn Ziyad. Mahouts affects all main game melee elephants, so it should also affect Abraha Elephant, Bayinnaung and Suryavarman I. Mahouts: the tech tree states the tech affects War Elephants, but it also affects Battle Elephants. Kataparuto: based on how it is officialy worded as affecting Trebuchets, it should affect the hero trebuchets God’s Own Sling and Bad Neighbor. Both are Siege cheat units, so it should affect the Sharkatzor. Here’s a comprehensive list of all the inconsistencies I could find that could be fixed safely without affecting or changing the main gameplay loop in any way, and an accompanying card game-like logic explaining why and how it could be done!įuror Celtica: affects Cobra Car, but doesn’t affect Sharkatzor. This small but fun aspect of CS could be expanded a lot further with the new civilizations and a better consistency among the bonuses and techs. ![]() This small but significant variance means that, historically, the Japanese, Aztecs and the Celts were the best civilizations for Infantry heroes, as the Mongols were for Cavalry Archer heroes and the Britons were for Archer heroes. ![]() That’s a pity, considering the biggest variance Civilizations bring to the table in Custom Scenarios (CS) are how their bonuses and UTs affect such units. Units outside of the main gameplay loop (RM, default AoE2 gameplay) are very inconsistently affected by Unique Technologies and Civ Bonuses (if at all).
0 Comments
Leave a Reply. |